Hangfire
Descrption
This project was part on an Academy of Interactive Entertainment game jam where we had three days to develop the game.
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During the project I created the environment that the player is in and the blueprints for the targets and scoreboard.
This was my first introduction to unreal engine and taught me how to create basic blueprints. This is when I realised that I enjoy visual coding.
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Throughout the Project I did the following
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Created Blueprints for the targets, scoreboard and UI widgets
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Place environment props
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Revamp the tool kit used for the player character
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My Development Process
With a limited amount of time to work on the project instead of doing my normal pre planning I went straight into creating the blueprints for the targets as they were a necessity for our game
Once our environment artist had created enough assets I began placing assets and target spawn locations along side one of our artists
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